In response to post #87582493. #87584388, #87676493, #87701553, #87783438 are all replies on the same post. Dude2000 wrote: If you really 'added a failsafe for the cutscene in the quest 'Forgotten Memory' where it was possible for the player to get stuck in it', well, it isn't. The version of Skyrim on Game Pass is moddable—with limits. For anyone wanting to mod the game on XGP. By default games acquired through the Windows Store, including those on Game Pass for PC, install to unchangeable read-only directories, making them impossible to mod.

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  • 2Detailed Walkthrough
Find the Dark Brotherhood Assassin.
Quest Giver:Olava the Feeble
Location(s):None
Prerequisite Quest:Breaching Security
Reward:Ancient Shrouded Armor
ID:DBOlavaReadingTreasureObjective
Suggested Level:14
The Assassin of Old

Quick Walkthrough[edit]

  1. Speak with Olava the Feeble.
  2. Travel to Deepwood Redoubt.
  3. Make your way to Hag's End.
  4. Discover a Dark Brotherhood Assassin behind a hidden wall.
  5. (Optional) Defeat the hagraven.

Detailed Walkthrough[edit]

The Reading[edit]

Upon successful completion of the Dark Brotherhood quest Breaching Security, Gabriella will hand you Olava's Token as a special bonus, if you managed to slay Gaius Maro in any hold capital. According to Gabriella, this is an opportunity not to be missed, so travel to Whiterun and locate the elderly seer Olava the Feeble. She can usually be found relaxing on her porch behind Breezehome. Show her the token and a surprised Olava will immediately realize why you are there and will then reluctantly provide a reading of your future. Along with some predictions about the Brotherhood, Olava will suddenly see a potential for adventure and wealth, a place hidden behind Deepwood Redoubt, namely Hag's End. The last resting place for an assassin of old, his fortunes are yours to take. A map marker will be added and an exhausted Olava will send you away.

Deepwood Redoubt[edit]

Like most other ruins in The Reach, Deepwood Redoubt is crawling with Forsworn enemies, so clear the exterior and enter. Watch out for the dart trap right after the first catacomb, then dodge the archery attacks from the Forsworn enemies overlooking the first chamber. Explore the stony steps to the right of the first set of stairs to find a dead adventurer and a locked chest. Move quickly through the southwestern tunnel, or an enemy may trigger the swinging blades trap. Proceed to the first room and avoid the elemental runes on the floor. Taking the path to the right will lead to a pair of rooms with an Arcane Enchanter in one, and a Forsworn enemy in the other. A Deepwood Redoubt Key is carried by the Forsworn, which unlocks the southeastern door in the room with the runes. Another trap awaits, so avoid the pressure plate, kill the last Forsworn enemy and enter Deepwood Vale through the door.

The Brotherhood Of Old Skyrim

Deepwood Vale[edit]

As suggested by the name, Deepwood Vale is an isolated outdoor valley, and can only be accessed through the previous cave. Follow the path down to the bridge and then if not attacked drop into the river and follow it right to an apprentice-locked chest and a Nirnroot under the waterfall. Also there is a sneaky master-locked side-door entrance at the base of the Southern right-hand side tower. After the unavoidable fight against another wave of Forsworn, explore the area for some minor loot inside the southern and northern towers, and a hidden area on top of the waterfall including an expert-locked chest and a pair of fixed Predator's Grace boots. There is also Quicksilver ore vein here. Finally, locate the entrance to Hag's End and enter.

Hag's End Horror[edit]

Skyrim The Brotherhood Of Old Walkthrough

Immediately after opening the first iron door, you will encounter several hostile witches, along with a hagraven. As soon as you attempt to fight the hagraven, she'll teleport herself deeper into the dungeon unless you kill her first, so there is not much to do but pick up the chase. Look to your left as you enter the room for an alchemy lab and a Scroll of Firebolt. Watch out for several traps in the tunnel ahead, then enter the next room for your second encounter with the hagraven and a few witches. Pick the fight, watch the hagraven disappear, then locate the handle behind the throne on the left hand side to lower the stone wall. Your target, the corpse of a Dark Brotherhood Assassin, is hidden behind the wall. He is clad in a complete, unique set of Ancient Shrouded Armor, and by his side is an unlocked chest with leveled gold and loot. When you are done, locate the lever to lower the bridge.

Finishing the Hag[edit]

Although optional, you may continue on to clear the ruin. Cross the bridge and check the left room for a frostbite spider and the quest-related book The Legend of Red Eagle. This room also contains a copy of the Hag's End Key which is easily missed on a small shelf to the right of the fireplace. This key unlocks the master-locked gate ahead, which contains a locked, trapped chest. Activate the nearby handle which will elevate three sets of gates and shoot spikes out of the wall. The hagraven is back in the next room, along with two witches and a huge pool of oil. Dispose of the witches, attack the hagraven until she disappears, and pull the chain. This will close the path behind you, but open up for progress on the eastern wall. The next chamber is empty, but contains a word wall for part of the Slow Time shout. Finally, open the door for your final encounter with the hagraven, and your additional rewards.

You will find yourself at the very top of Deepwood Vale, with the hagraven waiting for you on a ledge. When you approach the nearby shrine, two leveled creatures will appear and attack. If you managed to kill her before she teleported, her corpse will appear on the ledge and no creatures will attack. Fight the opponents while dodging the destruction spells from the hagraven. Use caution here as you could easily fall to the lower level and have to re-enter the door and work your way back up to the ledge. If you didn't grab the key from the Frostbite Spider room, the hagraven carries another copy. The unique dagger Bloodthorn can be found on the altar, and a boss-leveled chest sits to the left of the door you last came through.

Notes[edit]

Whiterun
  • The switch which lowers the stone wall to reveal the Assassin of Old will not appear on the wall behind the throne if the player has not received Olava's reading.
  • You can keep Olava's Token if you drop it or put it in a container while she is still talking. Then just wait until she is finished and the quest updates, and now you can pick up the token and keep for an everlasting memory of the dear old lady or sell it for profit.
  • It's possible to climb your way to the altar and pickup Bloodthorn before you enter Hag's End - from the secret area above the waterfall, work your way around the rocks.
  • The hagraven's teleportation is scripted, and will always occur if you attempt to attack it using any means. However, it is possible to kill the hagraven before she teleports if wielding Mehrunes' Razor. If you manage to kill her before she teleports, she will appear dead at the top of Deepwood Vale.
  • You can get the reading from Olava the Feeble at any time after completing Breaching Security, but the predictions will remain the same - even if you have completed the Dark Brotherhood questline and they have already happened.
  • It is possible to obtain the Ancient Shrouded Armor without Olava's token if you've destroyed the Dark Brotherhood. Take Serana with you into Hag's End and during the fight with the first set of witches, she will resurrect the body of the Dark Brotherhood Assassin, who will join you. When he turns to ash, loot the ash pile for the entire set of Ancient Shrouded Armor. (Confirmed on PS3). Another option without Serana is to have the Ritual Stone activated. In the room where the second encounter with the hagraven occurs, stand as close as possible to the stone wall behind the throne and active the power of The Ritual Stone. Exit the area and the corpse of the Dark Brotherhood Assassin will be reanimated and following you. Kill him and to loot the armor from the remains.

Bugs[edit]

  • The Ancient Shrouded Cowl disappears and causes baldness when equipped by Khajiit or Argonians. The character's neck is also left glitched when the cowl is unequipped no matter what other head wear is used afterwards. After saving and restarting, the odd neck problem goes away.
    • This bug is fixed by version 1.2 of the Unofficial Skyrim Patch.
  • When wearing the cowl as a Khajiit or Argonian, a second helm can also be equipped at the same time for combined effects.
    • This bug is fixed by version 1.2 of the Unofficial Skyrim Patch.
  • On reaching the hidden room behind the throne the quest is completed, but the corpse is not there. Reloading a previous save and re-entering did not fix this problem.
    • You can summon a living version of the assassin to get his armor with player.placeatme 0009d761 He will attack you though.
  • The Ancient Shrouded Armor set can reappear on the body of The Assassin of Old if you reanimate him after changing location.
  • The Word Wall may not trigger once you approach. See this discussion on the shout's page for details and possible workarounds.
  • The assassin is not immune to reanimation, which can potentially cause this quest to break if his corpse is cleaned up.
    • This bug is fixed by version 2.0.2 of the Unofficial Skyrim Patch.
  • Olava's Token may not be removed from your inventory after the reading.

Quest Stages[edit]

Locate the Assassin of Old (DBOlavaReadingTreasureObjective)
StageFinishes QuestJournal Entry
10
Objective 10: Locate the assassin of old
200

Skyrim The Brotherhood Of Old A Witch In Whiterun

  • The following empty quest stages were omitted from the table: 0, 255.

Skyrim The Brotherhood Of Old What Remains

Notes
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Olava the Feeble
(RefID:0001A699)
Home CityWhiterun
HouseOlava the Feeble's House
RaceElderGenderFemale
Level4ClassCitizen
RefID0001A699BaseID00013BAE
Other Information
Health75Magicka60
Stamina60
MoralityNo CrimeAggressionUnaggressive
EssentialYes
Faction(s)CrimeFactionWhiterun; TownWhiterunFaction; Whiterun Olava the Feeble's House Faction
Olava the Feeble

Olava the Feeble is an elderlycitizen and a seer who lives in her house behind Breezehome in Whiterun's Plains District. She has a dark secret and will provide you with a very special reading, pointing you to an assassin of old.

Olava gets out of bed every morning at 6am and immediately heads up to the Bannered Mare for a three-hour breakfast. At 9am she heads back to her house and sits down on the porch where she relaxes for ten hours. At 7pm she enters the house where she strolls around until her bedtime at midnight.

She wears a belted tunic, a pair of boots, and a hat. She is equipped with an iron dagger, and carries a key to her house, as well as a selection of lower-class items and gold.

Should you approach her, Olava will be quick to reveal her powers to you: 'Maybe some other time I'll reveal your destiny, hmm? Tea leaves, palm reading, crystal scrying... Oooh! Maybe trepanning? Ha ha ha ha.' and 'Come to Olava for a reading, did you? Sorry, pup, but I'm not quite in the mood.' Thinking that you may not believe her, she will then assure you that she can see into the future: 'Oh, I tell the future, all right. When I feel up to the task, that is. But I'm afraid my energies haven't quite peaked yet today.'

When giving you the Dark Brotherhood quest Breaching Security, Gabriella will promise you Olava's Token as a bonus, saying 'Do that, and Astrid has authorized me to grant you a rather unique bonus. It is a special token, to be given to Olava the Feeble, in Whiterun. Olava is an old and dear friend, and a powerful seer. The token entitles you to a reading of your future. It's an opportunity one should not pass up.' Talking to Olava when you have her token will have her say: 'Token, you say? Let me see. Oh, goodness me. You're a friend of Gabriella's, then. Well, I guess we both know why you're here.' If you ask her for a reading, she will respond: 'Hmph. Yes. Yes, I surely can. It's not something I do lightly, mind you, and it's not as specific as you might want. But yes. I will do this for you. Please, relax. Free your mind. Yes, that's it...' She will then look into the future and share it with you: 'There's a cave. No, not a cave. A... home? A place you feel secure. You will find safety there... sanctuary. I see snow, lit by the star of dawn. And you are not alone. There are others. A child of night... a stalker of the sands? Oh, but before you are family, there will be blood. Such blood. Wait! There's something else... A potential for adventure, and wealth. It is a ruin, ripe for the plunder. Deepwood Redoubt. Far to the northwest... Through there is... Hag's End. The last resting place of an assassin of old. A Dark Brother, who bequeaths his ancient earthly possessions... to you.' She will then stop, and you can encourage her to tell you more: 'No... no, that is all. Now... now please. I find myself very weary all of sudden.' The quest Locate the Assassin of Old will then initiate. If you approach her again, she will say: 'By Sithis, but you are a persistent one. Haven't I told you enough?', implying some very strong, but unexplained, ties with the Dark Brotherhood.

Related Quests[edit]

  • Locate the Assassin of Old‎: Find the Dark Brotherhood Assassin.
  • Note: This NPC is one of many potential quest givers or quest targets for one or more of the radiant quests found on this page.

Notes[edit]

  • The future she reveals hints at an event that occurs in the Dark Brotherhood. If that event has already occurred, she will instead say: 'Your destiny is dark. Oh yes, so dark. But much of it has been fulfilled. You have found sanctuary, and the comforting words of a mother's love. And you have companionship. A child of night, and a stalker of the sands. Together, you are a family.', before starting the quest.
  • According to an unused line of dialogue in game data, Olava was able to give you a reading for 5 gold, saying: 'Oh, very well. But my energies are low. I warn you - I won't be able to see much. Give me... five gold, and I'll do what I can.' However, it is not possible to get a reading this way, so her farewells are unused as well: 'May all your possible futures be bright.' and 'Please, leave me to recover my... mental energies.'
  • According to the Smugglers' Note, Olava is apparently in league with the Khajiittrade caravans, and her status as seer is being used as a cover of some kind.

Bugs[edit]

  • On Tirdas and Turdas, Olava was supposed to listen to the ramblings of Heimskr between 3pm and 7pm. However, her bench package always takes precedence.
    • This bug is fixed by version 1.1 of the Unofficial Skyrim Patch.
  • In Breaching Security, Olava's Token is required to receive a fortune reading from her. However, it is not a true quest item and may have been discarded or sold by accident.
    • This bug is fixed by version 1.4 of the Official Skyrim Patch.
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